1/14/26

Omen Exitio: Hunger - Sound Design Showcase

This is a showcase of my sound design work on Omen Exitio: Hunger, featuring some of my favorite moments from the game from an audio perspective, including system sounds, foley, ambience, special effects, and cinematic sequences.

For this project, I was responsible for all aspects of sound design, from the pre-production through asset creation, audio implementation, in-game mixing and mastering, as well as audio testing and debugging.

The audio presented in the video is the game's 5.1 surround mix. But if you're not listening on a surround setup, YT will automatically downmix it to stereo. (Timestamps below.)

Spoiler & Content Warning: this video contains spoilers and potentially sensitive/disturbing content.

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Audio programmer: Simone Pellegrini

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TIMESTAMPS:

00:00 Main Menu

00:45 Chapter Intro

00:59 Riker Avenue (Scrapyard) Part 1

01:16 Chapter 1 [Timelapse]

01:40 Riker Avenue [Hidden Object]

02:57 Riker Avenue (Scrapyard) Part 2

04:43 Map

05:05 New York Gazette

05:15 Thurber's Office

06:03 The Speakeasy (External) Part 1

07:00 The Speakeasy (Internal)

07:53 The Speakeasy (External) Part 2

09:06 Richard's Flat

09:30 The Flower Garden

10:42 Beaton's Apartment

11:25 Back To Riker Avenue (Hovel)

11:54 Back To Riker Avenue (Scrapyard)

12:45 New York Gazette

13:14 Harlem Slums

13:53 Bob Mills' Hut [Hidden Object]

13:35 Edward Wisniski [Superdialogue]

15:50 Edwawrd Wisniski's Apartment (External)

16:25 Richard's Flat [Hidden Object]

18:32 Night Streets

20:13 Culballah's Wives

22:30 Colin's House

23:12 The Grace Church (Frank Howard vis-à-vis)

25:00 Central Park Zoo

26:29 Dreamlands - Cavern of Flames

26:57 Dreamlands - Kadatheron

27:08 Dreamlands - Thalarion

27:28 Dreamlands - Thalarion [Hidden Object]

27:54 The Haunter of the Dark

28:30 Ending

Developed and produced by Tiny Bull Studios

Published by 2P Games © 2026 – All rights reserved

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