Omen Exitio: Hunger - Sound Design Showcase
This is a showcase of my sound design work on Omen Exitio: Hunger, featuring some of my favorite moments from the game from an audio perspective, including system sounds, foley, ambience, special effects, and cinematic sequences.
For this project, I was responsible for all aspects of sound design, from the pre-production through asset creation, audio implementation, in-game mixing and mastering, as well as audio testing and debugging.
The audio presented in the video is the game's 5.1 surround mix. But if you're not listening on a surround setup, YT will automatically downmix it to stereo. (Timestamps below.)
Spoiler & Content Warning: this video contains spoilers and potentially sensitive/disturbing content.
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Audio programmer: Simone Pellegrini
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TIMESTAMPS:
00:00 Main Menu
00:45 Chapter Intro
00:59 Riker Avenue (Scrapyard) Part 1
01:16 Chapter 1 [Timelapse]
01:40 Riker Avenue [Hidden Object]
02:57 Riker Avenue (Scrapyard) Part 2
04:43 Map
05:05 New York Gazette
05:15 Thurber's Office
06:03 The Speakeasy (External) Part 1
07:00 The Speakeasy (Internal)
07:53 The Speakeasy (External) Part 2
09:06 Richard's Flat
09:30 The Flower Garden
10:42 Beaton's Apartment
11:25 Back To Riker Avenue (Hovel)
11:54 Back To Riker Avenue (Scrapyard)
12:45 New York Gazette
13:14 Harlem Slums
13:53 Bob Mills' Hut [Hidden Object]
13:35 Edward Wisniski [Superdialogue]
15:50 Edwawrd Wisniski's Apartment (External)
16:25 Richard's Flat [Hidden Object]
18:32 Night Streets
20:13 Culballah's Wives
22:30 Colin's House
23:12 The Grace Church (Frank Howard vis-à-vis)
25:00 Central Park Zoo
26:29 Dreamlands - Cavern of Flames
26:57 Dreamlands - Kadatheron
27:08 Dreamlands - Thalarion
27:28 Dreamlands - Thalarion [Hidden Object]
27:54 The Haunter of the Dark
28:30 Ending
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Developed and produced by Tiny Bull Studios
Published by 2P Games © 2026 – All rights reserved
